Tuesday, May 19, 2020

Essay about Violent Video Games A Bad Choice for Parents...

Violent Video Games: A Bad Choice for Parents and Children A twelve year old boy named Paul sits about three feet from the fifty-two inch screen television with his eyes fixated on his character, a humanlike fox. He is able to use his game controller without looking away from the television. He sits erect and is so focused on what he is doing that he is unaware of everything that is going on around him. Occasionally he will yell out Die! Die, sucker! Just then his five year old brother, Skyler, stops beside him. Skyler exclaims with a smile, What are you playing? followed by, Can I play? The violence has caught his eye. Paul replies, Sure, but I need to show you how to work the controller. He continues†¦show more content†¦Todays technology no longer allows video games to consist of simple characters of simple colors doing simple things. The technology of todays video games has gone beyond the older generations wildest imagination. The older generation of video gamers would not have thought that the characters could stop to smell the flowers or have a conversation with a dinosaur. However, the children of today cannot imagine their video games without these virtual-reality worlds that provide them with a different experience every time they play. Children are lured into these games because of the look and feel of the lifelike characters that have movie screen qualities. These high-tech three-dimensional games allow children to experience the virtual characters as if the child were really inside the game (Moltenbery 1-2). Children who become addicted to video games do so because of the feel of being in a virtual-reality world, which allows them to be one of two kinds of viewers. The first one is a third-person viewer, where the player sees the acts performed by the character. The other kind is the first-person viewer, which allows the player to see through the eyes of the character. Some of the top selling first-person games are: Star Fox Adventure, Top Gun, and Mortal Combat. These first-per son games are the most sought after because the children love the feelShow MoreRelatedVideo Games Affecting Youth1177 Words   |  5 Pages The violence that children execute in today’s modern time could have a new factor that parents could not even imagine. Many children today spend most of their time playing video games and this could reflect a negative role in a child’s bad behaviors. Nearly all children, especially in the United States, have or have had a video game console or some type of electronic device that contain video games. Video games in general are not to be blamed but a certain category that majority of the gamers playRead MoreNegatives Of Violent Video Games1358 Words   |  6 PagesNegatives of Violent Video Games Enemies coming in from your left, a building collapses in front of you, but you plunge ahead. A bomb goes off behind you, taking thousands of innocent lives. You hear a bullet whiz past your head and out of the corner of your eye you see bright red blood seeping out of your ear. But you ignore it; you have to keep going if you want to win this battle. Sounds graphic, right? No one would want their child experiencing this. So then why are so many parents allowing theirRead MoreViolent Videogames On The Youth Population Essay957 Words   |  4 PagesTopic: Violent Videogames Organization: problem-problem-solution Specific Purpose: To address and validify the real impact of violent videogames on the youth population. â ¦  Introduction â ¦  Attention Getter: Can violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so. Are these violent video games moulding and fuelling today’s generation of young minds to a more violent side, forgetting the idea that these games are solely for entertainment purposesRead MoreVideo Game And Violent Video Games1574 Words   |  7 PagesAlong with the rapid development of the internet in recent years, game and violence game have become companions of young people. We could not deny the fact that video game already has strong attraction for many people. Especially in today’s society, when work pressure is growing, gaming is an effective solution to relieve tension, dispel feeling of fatigue, anxiety. Playing the normal video game, which it not include any violence scenes, plus regulatory reasonable playing time can help players relaxedRead MoreGame over: the Effects of Violent Video Games on Children Essay1416 Words   |   6 PagesGame Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354), and with technology advancing and games becoming more graphic, the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent, role-playing video games adversely affects a child’s development and causes aggression in children and adolescents;Read MoreVideo Games: Good or Bad? Essay1006 Words   |  5 PagesVideo Games: Good or Bad? The battle of researchers, depicting whether video games are beneficial or detrimental to children seems to be a new but ongoing argument. With advances in technology and the overwhelming effect of video game entertainment, whether on a computer, video game system, or hand-held device, it is increasingly difficult for parents to monitor their children while occupying their time playing these games. There is more negative research versus positive especially since theRead MoreSwot Analysis Of Mega Vid1371 Words   |  6 Pagesindividual brand in the market. Mega-vid is a video game company providing video games targeting all age groups. The company is attempting to deal with increased consumer criticism on the effects of video games in relation to aggressive behavior. Step 1: Problem Mega-vids is determined to deal with consumer critics that are impacting the company’s progress. Some of the problems that are Mega-Vid is currently facing include the growing concern that the games that the company produces is affecting teenagersRead MoreThe Effects Of Violent Video Games On Children1359 Words   |  6 PagesKhan, Mohammad Salman English 1001 Rebekah Barton 5/4/2015 Effects of Violent Video Games â€Å"Boom! Headshot† â€Å"Time to kill that commie bastard† these are not from some war movies or documentaries. These are the dialogues of some recent games in market. In modern age, children often feel proud about the number of people or enemy they managed to kill when they are playing these games in various console. While even a decade before, this would not be the normal past time of an eleven year old teenage kidRead MoreThe Effects Of Video Games On Young Children And Growing Teenagers1610 Words   |  7 PagesInfluence of Gaming Controversy about video games continue to escalate between parents and gamers, regarding the psychological effect of simulated, realistic, and 3D violence on the minds of young children and growing teenagers. Yet, research shows that video games contribute very little to today’s everyday violence, despite complaints and concerns that games influence a child’s normal behavior. Technology is a way of life in today’s world, computers are used by toddlers, adolescents, andRead MoreIs Video Game Violence the Cause of Juvenile Delinquency? Essay1683 Words   |  7 PagesInteractive video games and the Internet have become the entertainment of choice for Americas adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%), and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion, nearly double the amount of money Americans spend going to the movies. On average, American children who have home video game machines play with them about 90 minutes a day. The impact

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.